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How To Level Up Final Form Kh2

Final Form.png

Final Form (ファイナルフォーム , Fainaru Fōmu ? ) is a Drive Form which appears in Kingdom Hearts Two and Kingdom Hearts II Terminal Mix. It uses both of Sora'due south party members, and consumes v of Sora'southward Drive Confined.

It represents Sora'south completion,[1] and can be unlocked subsequently Sora and Roxas come to terms at the Dive to the Eye.

Mechanics

Final Class is unlocked rather unusually. It can exist obtained randomly after Sora's fight with Roxas at The Earth That Never Was while attempting to activate another Bulldoze Class. After it is obtained the first time, information technology may be activated normally. Concluding Form uses v Bulldoze Points, being the most costly Drive Grade.

When in Final Class, Sora constantly hovers above the ground. Similar to Sora's Valor Form and Principal Form, his Concluding Grade wields 2 Keyblades, though, unlike other forms, these Keyblades bladder behind him, while he manipulates them through telekinesis. The Keyblades will strike when Sora jumps or glides as well, making near of his actions effectively attacks.

Though turning into Concluding Class is completely random at first, once obtained it may be used similar any other course. His combos unleash numerous blows as the Keyblades spin and twirl, dealing "grinding" damage. Final Form appears to combine elements from each of his other forms.

It possesses the sheer power of Valor Form, the magical prowess of Wisdom Grade, the large area-effective moves of Main Form (which happen to be effective at drawing enemies in), and the rapid-speed, extremely long combos of Anti Form, also equally the dual wield feature of Valor and Master form. It does, however, lack the long-range advantages of Wisdom Form.

While in this course, Sora displays much more skill than in the others, too. The Keyblades human activity as though they have minds of their own; Sora effortlessly sends them slicing into enemies with a flick of his wrist and launches into long combos, engulfed in free energy, that pierce right through the enemies' defenses. In improver, Sora'south low-cal powers are profoundly enhanced to the max.

Anti-Grade cannot activate when transforming into Final Form.

  • Form Level Final Grade gains experience by defeating Nobodies; each Nobody defeated, including bosses, gives Sora i experience signal towards Final Class. The Growth ability gained from Terminal Grade is Glide. Sora also gains Form Boost while leveling up this form, which slows down the consumption of the Drive Gauge.
Form Level EXP (KHII) EXP (KHHD) Bonus Final Course Bonus Sora
i 0 0 Glide Level one N/A
2 twenty 12 Form Gauge +one Auto Final
three 80 36 Grade Guess +1, Glide Level ii Glide Level one
4 152 84 Form Gauge +1 Form Heave
5 242 160 Class Gauge +1, Glide Level iii Glide Level two
6 350 293 Form Gauge +one Form Boost
7 500 450 Class Judge +1, Glide MAX Glide Level iii

Appearance

Sora'due south clothes in this class are silver and black, with the symbols on his pants somewhat resembling an eye with a air current blueprint. This may be referenced to the fact that while Anti Form resembles a Heartless, Final Class, which is silver and possesses the traits of Nobodies, can exist obtained after Roxas comes to terms with Sora. Each Keyblade seems to motility with an arm, though when Sora stops moving they hover behind him. Thus, every movement is an attack in itself.

While in Final Grade, Sora never touches the ground except for when landing. Sora's hair and clothes slowly flow equally if he is being held by the wind. His clothes glow on and off while the course is agile, and 2 large sparkles of light with silver trails move randomly around Sora. When Sora is standing withal, the position of his Keyblades seem to correspond folded angel wings. When he floats (walks/runs), they open, equally if Sora is flying.

  • Halloween Boondocks: Sora'southward mask transforms into a copper crown.
  • Christmas Boondocks: An Northward-shaped rune appears on Sora's chapeau, while a pair of silvery wings announced on the back of his shirt.
  • Space Paranoids: Sora's excursion lines turn argent.
  • Timeless River: Sora's health icon becomes lighter, as if it gained luster.

Abilities

Ability Description
Final Arcana Handling the Keyblade with not bad skill, unleashes a powerful finishing combo move to a single target.
Concluding Strike While spinning in midair, deals a powerful finishing combo move to a unmarried target.
Final Arts Unleashes a powerful finishing combo move to get rid of several targets at once.
Auto Assault The Keyblade automatically unleashes attacks in various situations.
Crime & Punishment A Keyblade held in each manus unleashes powerful magic spells.
Mobile Action Actions can be executed while moving.
Glide By pressing Square in mid-air, Sora can glide through the air.
Synch Blade Equips a Keyblade in each paw. The ability of the left hand weapon becomes available as well.
MP Haste Increases MP restoration speed after MP is fully consumed (MP charges at 1.25 times faster than its original speed).

Magic Mechanics

Just like Wisdom and Chief Course, Sora's magic spells are enhanced while in Final Form. Similar Wisdom Form, Sora can cast magic while moving through Mobile Action, and dissimilar Master Form, he retains magic combos and by extension, finishers. His spells attain their peak strength, all having to a higher place-boilerplate casting speed along with extremely powerful finishers.

  • Fire - Sora generates an instance of the spell on elevation of a separate, larger flame ring in order to striking enemies above him. In addition, he can ram himself into the enemy while surrounded in flames. The finisher has Sora create ii additional, massive rings of flame with fireballs revolving along them, drastically increasing the spell'south effective range equally he charges forwards/towards his target.
  • Blizzard - Sora performs a astern flip every bit his Keyblades unleash two ice chunks at once. The finisher has the two Keyblades rapidly fire off alternate ice chunks at a solo target before Sora turns upside down and fires one last dual-shot. The recoil of the finisher sends Sora a long fashion backwards.
  • Thunder - Each individual strike has received a large enhancement to strike radius. Sora calls down 3 lighting bolts in rapid succession on the target area, damaging surrounding enemies while still dealing massive damage to the target. The finisher has Sora spins his Keyblades skyward as lightning bolts rapidly strike the target surface area in a very large tempest radius. This makes the spell most effective confronting groups of enemies rather than single targets.
  • Reverberate - While the shield itself remains largely unchanged, Sora now revolves his Keyblades along the edge of the shield radius, damaging whatsoever enemy in contact with the shield or closer. The finisher has Sora turn upside downward and perform a mid-air B-male child spin of sorts as his Keyblades spin outside the shield.
  • Magnet - The orb lasts for a very short fourth dimension, even shorter if cast in the air; When cast on the basis, Sora is unable to take action as he is occupied with maintaining it. Still, enemies caught take massive damage in very short intervals, and when the spell ends, are flung in Sora's direction so as to fix more attacks. Enemies slain with Magnet will have their prizes and drops instantly transferred to Sora, regardless of distance, and prizes and drops already on the floor will also be sent Sora's way.

Tips

Obtaining Terminal Form

Obtaining Terminal Form isn't as incredibly tricky or as random equally many believe. Normally, Last Course can exist activated randomly at anytime any other Bulldoze Class is activated (in Kingdom Hearts II Final Mix however, the Ii Go 1 Keyblade must be equipped) after encountering Roxas at Memory's Skyscraper in The World That Never Was.

Subsequently encountering Roxas, head for the next Salve Bespeak and fly to Olympus Coliseum and enter the Cerberus Cup. Upon entering, Sora will beginning with a full Drive Guess and then he can begin transforming immediately. If Terminal Course activates, the histrion can leave the lucifer and notwithstanding have a full Drive Gauge. If Terminal Form fails to actuate, simply restart the match until it does.

The process of obtaining Final Course is made much easier in Kingdom Hearts II Concluding Mix, due to the addition of the Two Become I Keyblade which while equipped makes all grade transformations either turn Sora into Anti Form or Final Class. After Roxas's defeat, the actor must not progress by the Brink of Despair; though receiving Final Course remains possible, it becomes harder to obtain. Every bit long as Nix's Call is not entered, Donald and Goofy will become and remain Talk NPCs while in the Brink of Despair.

Equally a result, entering the room volition automatically Revert Sora if he is in a Bulldoze Form while also returning a full Drive Gauge to him (even in Anti Form). If Naught's Call has not been entered, simply backtrack to Retentivity's Skyscraper where Shadows and Neoshadows are found and enter a Drive Form with Two Become Ane equipped, reentering Brink of Despair if Anti Class is activated. One out of 5 Drive Class transformation attempts is guaranteed to be Terminal Form while that Keyblade is equipped, and is therefore the quickest style to obtain the form. If for whatever reason Aught'south Phone call has been entered, then the Cerberus Cup in the Underworld Coliseum is the only other like shooting fish in a barrel method.

Leveling Up Final Form

Out of all the forms, Final Course may be the almost hard to level, since it gains experience merely from defeating Nobodies. A good way to hands level up Last Form would be to run through all levels of The World That Never Was in Final Form, and defeat all enemies in each room before moving to the next one.

The Zippo's Skyway area in The Earth That Never Was is a good place to level Final Course, since it is full of Creeper Nobodies, with the merely drawback existence its distance from the nearest Save Betoken. Magnega is peculiarly useful against the depression-wellness, high-number Creepers.

The Mysterious Tower also serves every bit a skillful identify to level, as it is filled with relatively weak nobodies. Equipping the Form Boost ability (when obtained) and Oathkeeper is advised, equally the Drive Estimate will deplete very fast during attacks. Magnet can assistance defeat the enemies faster without depleting as much of Sora's Bulldoze Approximate.

Information technology is brash to be in air when using Magnet, equally using information technology on the ground will make Sora unable to perform other actions while information technology lasts. Return to the nearest Relieve Betoken before the Drive Gauge depletes entirely, and re-enter the world to quickly reset information technology to maximum. If the Drive Guess depletes, it can be restored by using Drive Recoveries, hitting enemies, or past inbound and exiting the Cerberus Cup.

Another good place to level upwards Terminal Form is Ruin and Creation'south Passage after defeating Xemnas. This gives the player the benefit of recharging Bulldoze Class at any time, while also having relatively weak Nobodies in the area.

Of note is that Nobody bosses count also towards Final Form's experience. This includes not just Arrangement XIII and variations of the group's members, but also Twilight Thorn too.[2] [three]

Notes and References

  1. Yen Sid's mirror: "An prototype of the Keyblade unleashing its ultimate power flows into your heed."
  2. https://youtu.be/0ttsyuIyp-g?t=2290
  3. https://youtu.be/q3KGPsg6l9M?t=806

Source: https://kingdomhearts.fandom.com/wiki/Final_Form

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